using VRage.Utils;
using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageDebugDrawText3D : MyDebugRenderMessage
	{
		public Vector3D Coord;

		public string Text;

		public Color Color;

		public float Scale;

		public bool DepthRead;

		public float? ClipDistance;

		public MyGuiDrawAlignEnum Align;

		public int CustomViewProjection;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.DebugDrawText3D;
	}
}
